Mature AR Requirements

In this post I will summarize my thoughts on what a mature augmented reality device must be able to do. As I have said in previous posts, I think glasses are the best mechanism to provide augmented reality features. In fact I think augmented glasses will likely replace smartphones in the future.

A sophisticated augmented reality device must be able to seamlessly merge the digital and the real. To do that the glasses must first be able to model what the user sees in real time. The glasses must be able to distinguish real world objects and then associate those object with software functions. For example, they need to be able to recognize a colleague and then allow you to display information about that person.

The second major feature the glasses must have is the ability to draw simulated 3D objects in the user’s field of view. These objects have to be correctly projected onto real world 3D space. For example, the glasses could project turn by turn directions using 3D graphical arrows onto the road you are driving. This is a simple use case. The glasses will need a lot of GPU power to draw 3D graphics in real time that are equivalent to a modern first person shooter video game.

These two features will work together to provide a revolutionary way to interact with the digital world.

Categories: Augmented Reality

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